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In a contemporary context where technology is used mostly to solve practical issues, from medical robots to architectural mechanisms, or to optimized communication, the emotions and senses of the individual are put aside.
Even in the interactive design field, when the body is not excluded from the experience through a screen or any kind of interface, often, the interactive experience is limited to a quick, simple action and does not reply to any level of sophistication.
The interactive object can certainly trigger different kind of reactions, or raise awareness or questions in the mind of the user, but the loop of interaction stays limited, and the object stays therefore disconnected from the space around, from the context in general, and once the experience is finished, from the user him/herself. In an era where the body is being fragmented rather than multiple, disconnected rather than sensitive, it is the responsability of artists/designers/architects to try to use interaction to reconciliate the human with his body, to give back their place to senses and emotions.
CONCEPTUAL FRAMEWORK
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dezeen_Sou-Fujimoto Serpentine-Gallery-Pavilion-2013
Space As Data:
With all the performing measuring tools available today, defining a space through the different data that constitute it, not only becomes more and more easy but also turns into an ultimate tool for the architect in order to better understand the environment
and design a dynamic architecture accordingly.
Gradation:
When all these collected data are interpreted as indicators of a certain condition in a specific time and space, they help getting a clear idea of how a context is continuously changing. Sou Fujimoto tries to use this approach for the conception of the spaces he designs. His architecture becomes like a buffer zone rather than like rigid frontiers. More than an integration, it is the merging of the different layers of space within one another. Gradation naturally offers different degrees of intimacy and exposure, exterior and interior etc…
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Based on the two notions we talked about, can we design with things that can be counted but do not count (data) something that counts but cannot be counted (an atmosphere, a mood, through gradation)?